Hello Tier 4

Tools, Uncategorized 8 Comments »

 
Not many updates recently, I know, but I’ve a good reason for that I think you all know about - powerleveling. Just dinged 32 which means I’m now a fully into T4 and can no longer play T3 scenarios.

I think I’ve a pretty good idea about the class ATM, and I think I’m going for a 14/0/11 hybrid build with a twohander, that grants me a single target knockback, aoe knockback with snare, aoe root, single target root from morale, aoe snare and two knockdowns, that’s hell a lot of CC you have to admite, and for that an Ironbreaker is really a great class. Not using Focused Offense and stacking toughness will guarantee that I’m tough enough to run into large groups even with twohander, and throwing aoe knockback (small distance tho) with a snare applied on it makes me a really hard target for any melee trains, while with the amount of tricks I’ve already at 3X peeling people off my healers is pretty easy.

The one ability I still has to test and I’m not totally sold on is Ancestor’s Fury, the short duration and grudge costs doesn’t really sell this ability to me, if it had at least 20 seconds duration then maybe, 120 strength is a lot (108 actually in this build), so is 10% crit, but IB doesn’t have a lot of burst damage, or crit synergy like a Black Orc, to begin with.

Terhix

GOA on headstart, patch 4.1.1 and more

Patch Notes, Tools 3 Comments »

Will the european headstart make it?

So, I’ve contacted my retailer (polish language alert) to make sure about when they are actually going to bill me for the preorder and send the headstart code, here is the anwser I got (roughly translated):

Yes, five days before the official release day you will receive an email asking for confirmation / payment of your order. First 800 people, who’s payment verification for Warhammer Online will go properly, will receive special items and headstart access.

They have strange politics with those 800 people, but that’s not my concern as I’m online 24/7 (how do you kill the one who has no life?). 5 days before release is the standard procedure for my retailer as this is not the first preorder I’m getting there, that would mean they will actually send the codes on Saturday 13.

On the Warhammer Alliance forums Magnus has confirmed that nothing has changed about the dates, and GOA will actually try to bring the headstart registration before it going live:

(…) We’ve previously announced that we’d open the registrations for Head Start on the day it opens. In response to this week’s events we are working very hard to enable registration before the 14th. I’ve yet to see this confirmed, however. I’ll get back with an update as soon I can.
(…)
HS is planned as follows
September 13th - Open Beta servers close
September 14th - Collector’s Edition Head Start
September 15th - Standard Edition Head Start
(…)

Seeing how CE still seems to have problems with Open Beta I’m actually glad I didn’t order CE copy of the game. SE headstart beginning on 15th also gives them 1 extra day to fix stuff in case something goes terribly wrong on 14th (not like the CE owners aren’t going to spam GOA to death on forums in such scenario). We can only hope everything goes smooth.

Orcs officially can’t count

Patch 4.1.1 is out, the notes are pretty darn long - mostly bug fixes and last-time enhancements to crafting system and such. Anyway, there few class changes, and along them one is pretty funny:

T’ree Hit Combo: This ability now hits 5 times instead of 3, and its damage per hit has been reduced.

This is the official proof that Orcs can’t count, or rather can count only to 3 - 1,2,3,3,3 combo! On a serious note, this should be a bit of a dps boost on this ability, which is rather good as I didn’t even consider taking it in my last planned build, and that’s a deep-Brawling damage dealing combo finisher, so it should be good.

Armor and resistance calculator

And to end this post, I’ve added armor and resistance calculator to Tools, checked it against profiles on WARDB, should you find any mis-matches in game let me know.

Terhix

Starting Tools page, Da Toughest! is broken after all

Mechanics, Tools 3 Comments »

The very first Tool is here!

Nothing really complex, but I’ve decided to get my lazy ass to work a bit instead of playing OB, so here it is - Instant Attack Damage calculator. This will take some basic data such as your strength, weapon dps (also accept offhand for dual wielding careers), enemy toughness and, obviously, the base damage of an ability. The result is, if i’m not terribly mistaken at the formula, the actual damage of an ability before armor mitigation. Ever wondered what’s the difference between 1h and 2h damage? Want to check which weapon is better? If yes, this should be helpful.

Da Toughest! is exploitable after all

In my previous post about Da Toughest! I was actually wrong. As it turns out, you can remove the buff manually and the healed HP will stay. That means if you are removing the wounds buff quickly enough, you will get it proc more often (as it can’t proc again once the buff is up) getting pretty insane healing. I’ve soloed some Champion marked mobs with this, and it’s just down right broken, hopefully mythic will do something about this, as it looks like people are already starting to cry about it.

Terhix


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