GOA on headstart, patch 4.1.1 and more
Patch Notes, Tools 3 Comments »Will the european headstart make it?
So, I’ve contacted my retailer (polish language alert) to make sure about when they are actually going to bill me for the preorder and send the headstart code, here is the anwser I got (roughly translated):
Yes, five days before the official release day you will receive an email asking for confirmation / payment of your order. First 800 people, who’s payment verification for Warhammer Online will go properly, will receive special items and headstart access.
They have strange politics with those 800 people, but that’s not my concern as I’m online 24/7 (how do you kill the one who has no life?). 5 days before release is the standard procedure for my retailer as this is not the first preorder I’m getting there, that would mean they will actually send the codes on Saturday 13.
On the Warhammer Alliance forums Magnus has confirmed that nothing has changed about the dates, and GOA will actually try to bring the headstart registration before it going live:
(…) We’ve previously announced that we’d open the registrations for Head Start on the day it opens. In response to this week’s events we are working very hard to enable registration before the 14th. I’ve yet to see this confirmed, however. I’ll get back with an update as soon I can.
(…)
HS is planned as follows
September 13th - Open Beta servers close
September 14th - Collector’s Edition Head Start
September 15th - Standard Edition Head Start
(…)
Seeing how CE still seems to have problems with Open Beta I’m actually glad I didn’t order CE copy of the game. SE headstart beginning on 15th also gives them 1 extra day to fix stuff in case something goes terribly wrong on 14th (not like the CE owners aren’t going to spam GOA to death on forums in such scenario). We can only hope everything goes smooth.
Orcs officially can’t count
Patch 4.1.1 is out, the notes are pretty darn long - mostly bug fixes and last-time enhancements to crafting system and such. Anyway, there few class changes, and along them one is pretty funny:
T’ree Hit Combo: This ability now hits 5 times instead of 3, and its damage per hit has been reduced.
This is the official proof that Orcs can’t count, or rather can count only to 3 - 1,2,3,3,3 combo! On a serious note, this should be a bit of a dps boost on this ability, which is rather good as I didn’t even consider taking it in my last planned build, and that’s a deep-Brawling damage dealing combo finisher, so it should be good.
Armor and resistance calculator
And to end this post, I’ve added armor and resistance calculator to Tools, checked it against profiles on WARDB, should you find any mis-matches in game let me know.
Terhix
